Shakarn Firebrand 'Omni Shot' - Reduced damage from 9 to 8.Shakarn Firebrand 'Omni Claw' - Reduced damage from 8 to 7.Shakarn Firebrand - Reduced Armor from 4 to 3.Thanks everyone for all the feedback! Enjoy, commanders! We've uploaded a patch to your systems addressing these issues, allowing you to focus on handling the Invasion threat. Recently we've received reports that it wasn't just the Voidbringers that came through the Void Portals but also a variety of bugs. The game also thinks it’s being clever by allowing up to 42 units (spot the nerd reference) in a battle, but that’s just too much and the bigger fights become bogged down and overlong.It's been roughly two weeks since the Invasions first landed on our doorstep. Once you’ve a few battles under your belt though that doesn’t really matter and you can start to enjoy the differences from XCOM, which include a much greater variety of units, including vehicles, and mechanics like being able to stagger an enemy to stop them using a special attack or still doing a lesser amount of damage with a missed shot. Even though most of the systems, like taking cover and preparing overwatch to fire at enemies during their turn, are very similar everything always seems to need just a couple of extra button presses to get working. As with everything else, you do get used to the controls eventually but it’s interesting just how fussy and unintuitive everything seems compared to XCOM on consoles. The turn-based combat takes place on a hex-based grid and works very much like XCOM’s more introverted brother.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |